
BigWar / MidWar Reward System
BigWar / MidWar Reward System is designed to encourage player participation in PvP events taking place around Epic Bosses.
Each character participating in these battles receives rewards for personal actions: kills, deaths, and assistance in combat. Team bonuses are also provided for opposition leaders depending on the battle result.

Important: rewards are granted only during PvP battles in Epic Boss zones.
Battle Zones
The reward system is active in the PvP zones of the following Epic Bosses and their priests.
| Epic Bosses | Priests / Additional Bosses |
|---|---|
| MidWar | Chaotic Bosses |
| Orfen | Orfen Priest |
| Queen Ant | Queen Ant Priest |
| Zaken | Zaken Priest |
| Core | Core Priest |
| Baium | Baium Priest |
| Anakim | Lilith |
Opposition Incentive
Opposition Incentive is a team reward for leaders of defeated clans participating in battles for Epic Bosses.
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When entering a PvP zone, a clan counter appears on the screen, showing the number of enemy kills.
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The kill counter is active only while the Epic Boss is alive.
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Leaders of defeated clans automatically receive the Iron Will currency.
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Killing a player grants 3 Iron Will.
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Dying grants 1 Iron Will.
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The obtained currency can be spent in the «Iron Covenant» shop, located in the Game Assistant.
Note: the kill counter works only while the Epic Boss is alive. After the boss dies, counter-based accrual stops.
«Iron Covenant» Shop
Personal Rewards
Personal Rewards are granted to each player who is in the Epic Boss zone and participates in a PvP battle.
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For each kill, the player receives 3 Proofs of Courage.
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For each death, the player receives 1 Proof of Courage.
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The currency is granted immediately after a kill or death and is recorded by the counter.
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The obtained currency can be spent in the special «Hall of Valor» shop.
Important: the daily limit for personal currency is 300 Proofs of Courage per account.
«Hall of Valor» Shop
Note: the «Iron Covenant» and «Hall of Valor» shops allow players to exchange PvP currency for epic equipment, consumables, and useful bonuses.
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