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Cloak of Protection

NG

Sealed

A cloak imbued with the energy of protection. Can be enchanted with Scroll: Enchant Ornaments. Max enchant value: +10 Greater Upgrade Stone can be used from +5 to +7. Transcendent Upgrade Stone can be used starting from +8. The cloak enchanted to +10 can be compounded with Transcendent Upgrade Stone or Cloak of Protection of the same level. If compounding is successful, you get Heavenly Cloak. Can be blessed with Scroll of Blessing - Special. In case of success, grants 1 random appearance and property.

Defense:
1
Weight:
220
LevelModification effect
+0
<Base effect> Max HP +3% Max MP +3% Bow Resistance +1% Firearms Resistance +1% Starting from +2: - Increases acquired XP/ SP. Starting from +4: - Increases P./ M. Def. Starting from +7: - Increases all Critical Damage. Starting from +8: - Decreases received Critical Rate/ all received Critical Damage.
+1
<Base effect> Max HP +4% Max MP +4% Bow Resistance +1% Firearms Resistance +1% Starting from +2: - Increases acquired XP/ SP. Starting from +4: - Increases P./ M. Def. Starting from +7: - Increases all Critical Damage. Starting from +8: - Decreases received Critical Rate/ all received Critical Damage.
+2
<Base effect> Max HP +5% Max MP +5% Bow Resistance +2% Firearms Resistance +2% Acquired XP +3% Acquired SP +3% Starting from +4: - Increases P./ M. Def. Starting from +7: - Increases all Critical Damage. Starting from +8: - Decreases received Critical Rate/ all received Critical Damage.
+3
<Base effect> Max HP +6% Max MP +6% Bow Resistance +2% Firearms Resistance +2% Acquired XP +5% Acquired SP +5% Starting from +4: - Increases P./ M. Def. Starting from +7: - Increases all Critical Damage. Starting from +8: - Decreases received Critical Rate/ all received Critical Damage.
+4
<Base effect> Max HP +7% Max MP +7% Bow Resistance +3% Firearms Resistance +3% Acquired XP +7% Acquired SP +7% P. Def. +2% M. Def. +2% Starting from +7: - Increases all Critical Damage. Starting from +8: - Decreases received Critical Rate/ all received Critical Damage.
+5
<Base effect> Max HP +9% Max MP +9% Bow Resistance +3% Firearms Resistance +3% Acquired XP +10% Acquired SP +10% P. Def. +4% M. Def. +4% Starting from +7: - Increases all Critical Damage. Starting from +8: - Decreases received Critical Rate/ all received Critical Damage.
+6
<Base effect> Max HP +11% Max MP +11% Bow Resistance +4% Firearms Resistance +4% Acquired XP +15% Acquired SP +15% P. Def. +6% M. Def. +6% Starting from +7: - Increases all Critical Damage. Starting from +8: - Decreases received Critical Rate/ all received Critical Damage.
+7
<Base effect> Max HP +13% Max MP +13% Bow Resistance +6% Firearms Resistance +6% Acquired XP +20% Acquired SP +20% P. Def. +8% M. Def. +8% All Critical Damage +5% Starting from +8: - Decreases received Critical Rate/ all received Critical Damage.
+8
<Base effect> Max HP +15% Max MP +15% Bow Resistance +9% Firearms Resistance +9% Acquired XP +25% Acquired SP +25% P. Def. +10% M. Def. +10% All Critical Damage +7% All received Critical Rate -3% All received Critical Damage -3%
+9
<Base effect> Max HP +18% Max MP +18% Bow Resistance +12% Firearms Resistance +10% Acquired XP +30% Acquired SP +30% P. Def. +12% M. Def. +12% All Critical Damage +10% All received Critical Rate -5% All received Critical Damage -5%
+10
<Base effect> Max HP +20% Max MP +20% Bow Resistance +15% Firearms Resistance +10% Acquired XP +30% Acquired SP +30% P. Def. +15% M. Def. +15% All Critical Damage +15% All received Critical Rate -10% All received Critical Damage -10%