Soul Mark
Active
Powerfully swings an Ancient Sword, attacking enemies and applying Soul Mark to suppress physical abilities and absorption efficiency. Attacks the target and nearby enemies twice. Power 6600. Ignores shield defense. Ignores 15% of the target's defense. Soul Mark <PvP effect> Skill Power $s5 Received Healing -20% MP Absorption Rate -20% Duration: 7 sec. <PvE effect> P. Def. -30% Duration: 7 sec. PvP: Attacks up to 10 targets PvE: Attacks up to 10 targets <font color="C270F6"><Enchant effect> Increases Power. Enhances debuff effects. Increases the number of attacks. Increases the number of targets. Increases ignore defense.
History
- v1 → v2Updated
Field Was Became Condition → MP cost (per tick) (level 1) 86 50 Condition → Required item → SnapshotFields.count (level 1) 8 0 Condition → Required item → SnapshotFields.itemId (level 1) 3031 0 Condition → MP cost (per tick) (level 2) 86 50 Condition → Required item → SnapshotFields.count (level 2) 0 1 Condition → MP cost (per tick) (level 3) 86 50 Condition → Required item → SnapshotFields.count (level 3) 0 2 Condition → MP cost (per tick) (level 4) 86 50 Condition → Required item → SnapshotFields.count (level 4) 0 3 Condition → MP cost (per tick) (level 5) 89 50 Condition → Required item → SnapshotFields.count (level 5) 8 0 Condition → Required item → SnapshotFields.itemId (level 5) 3031 0 Condition → MP cost (per tick) (level 6) 89 50 Condition → Required item → SnapshotFields.count (level 6) 0 1 Condition → MP cost (per tick) (level 7) 89 50 Condition → Required item → SnapshotFields.count (level 7) 0 2 Condition → MP cost (per tick) (level 8) 89 50 Condition → Required item → SnapshotFields.count (level 8) 0 3 Condition → MP cost (per tick) (level 9) 92 50 Condition → Required item → SnapshotFields.count (level 9) 8 0 Condition → Required item → SnapshotFields.itemId (level 9) 3031 0 Condition → MP cost (per tick) (level 10) 92 50 Condition → Required item → SnapshotFields.count (level 10) 0 1 Condition → MP cost (per tick) (level 11) 92 50 Condition → Required item → SnapshotFields.count (level 11) 0 2 Condition → MP cost (per tick) (level 12) 92 50 Condition → Required item → SnapshotFields.count (level 12) 0 3 Condition → MP cost (per tick) (level 13) 95 50 Condition → Required item → SnapshotFields.count (level 13) 8 0 Condition → Required item → SnapshotFields.itemId (level 13) 3031 0 Condition → MP cost (per tick) (level 14) 95 50 Condition → Required item → SnapshotFields.count (level 14) 0 1 Condition → MP cost (per tick) (level 15) 95 50 Condition → Required item → SnapshotFields.count (level 15) 0 2 Condition → MP cost (per tick) (level 16) 95 50 Condition → Required item → SnapshotFields.count (level 16) 0 3 Condition → MP cost (per tick) (level 17) 98 50 Condition → Required item → SnapshotFields.count (level 17) 8 0 Condition → Required item → SnapshotFields.itemId (level 17) 3031 0 Condition → MP cost (per tick) (level 18) 98 50 Condition → Required item → SnapshotFields.count (level 18) 0 1 Condition → MP cost (per tick) (level 19) 98 50 Condition → Required item → SnapshotFields.count (level 19) 0 2 Condition → MP cost (per tick) (level 20) 98 50 Condition → Required item → SnapshotFields.count (level 20) 0 3 Condition → MP cost (per tick) (level 21) 101 50 Condition → Required item → SnapshotFields.count (level 21) 8 0 Condition → Required item → SnapshotFields.itemId (level 21) 3031 0 Condition → MP cost (per tick) (level 22) 101 50 Condition → Required item → SnapshotFields.count (level 22) 0 1 Condition → MP cost (per tick) (level 23) 101 50 Condition → Required item → SnapshotFields.count (level 23) 0 2 Condition → MP cost (per tick) (level 24) 101 50 Condition → Required item → SnapshotFields.count (level 24) 0 3 - v1First indexed